The construction site I developed for MIW's race mode played a strategic role, offering shortcuts that encouraged players to take risks and adding an exciting element to the gameplay. The entire Packed Environment was meticulously crafted with gameplay in mind, in collaboration with our Wheels & Core Team.
My role was mainly:: lighting, texturing, environment/level composition, occasional modeling, and managing the engine side. I heavily utilized Megascans for the construction zone to enhance realism and detail.