Rendered in Unreal Engine 4.26. In this scene I mainly/heavily relied on my own content DreamWorlds-Medieval Village (Link below) and I also used some beautiful scans for surfaces along with some flowers and such from Mega-scans, I customized almost all of the Mega-scans by making a custom material and playing around with the parameters in order to adapt them to the scene better.
I also found a change to try the new Volumetric Cloud of Unreal 4.26 and It is really amazing, gives easy and quick result for the clouds.
All of the scene is heavily optimized for game of-course. and everything is extensively modular.
As usual, learned and enjoyed a lot through my process of making. Hope you like it too
marketplace : https://www.unrealengine.com/marketplace/en-US/product/dreamworlds-medieval-village
Short Video